Those if you who have been following this blog will know that I have been working on a game called Village Life, currently in version 0.4D. Its a board game where players explore 24 unknown tiles, then build up an economy placing industry buildings like farms and blacksmiths and finally work their way into politics to become the local lord. More info and an overview here.
As I idly wait for the first proper printed prototype from China – currently somewhere in the middle of deepest Russia – I have been thinking of different expansions that can be made and am quite excited by two ideas. I’d love to hear your thoughts!
1. The Island
Players receive a new deck of 24 exploration cards and a few new buildings. The tiles have an outline of an island on the back and a broken bridge that connects it to the mainland.
On the tile faces there are new places to explore once the connecting bridge has been repaired. These include:
Lake: allows Fishery: +1 food for every 2 farms owned
Tiki tower: allows you to travel to any unknown space
Beach: allows Beach Hut – 1 income per turn
Jungle – allows Forester, but player is delayed for one turn (cannot explore)
Mineral rich sands – allows Mine
Broken Bridge – connects to mainland when upgraded
Tribe – can’t be built on but something special happens when you land?
Volcano: exploration quest linked to the Tribe.
2: The Cult
Of course theres an eye in a triangle involved…
That’s right! The cult is coming to your town! Don’t delay – join today!
The cult introduces a new building – the Dark Temple. The player that builds it becomes the head cultist and spreads dark influence across the town in place of Honour.
Once the majority of a player’s buildings have been caught in this influence, they join the cult and help to spread the dark influence across the town.
If the majority of players turn to the cult, or the head of the Council is a cultist, the town council changes to a new Cult board, replacing the Council and having different powers.
Players can use the Keep buildings to protect their buildings from influence. These now spreading Council Influence instead.
Have you joined us yet?
Mechanically, cult players receive Influence instead of Honour.
Have alternative to honor which is power gained by spreading cult and gaining power in the cult leadership. – black tokens used as honor but also placed on buildings.
Free influence with every sign up!
Of course neither of these will be done before the base game is ready, and both will need a lot of testing first – but hope these give you some inspiration for your own games!
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